Hold, Grasp, or Speed?
| Upgrade | Choose it when | Observed effect | Do not assume |
|---|---|---|---|
| Hold | Repeated clicking is the problem | Keeps collecting with held input | Does not increase bag capacity |
| Grasp | Each action takes too little hay | Raises hay collected per action | Does not make the player walk faster |
| Speed | Manual collection rhythm is slow | Shortens the collection cycle | Means collection speed, not movement speed |
Name the friction
Choose Hold when repeated input interrupts an otherwise clean route.
Choose Grasp when too little hay moves per collection action.
Choose Speed when the manual collection cadence is holding the run back.
Change one variable
Do not buy three upgrades at once if you want to know what actually improved. Repeat the same pile face after each purchase.
What should I upgrade first?
Choose the upgrade that fixes the slowdown visible in your current loop. Hold reduces repeated input, Grasp improves each collection action, and Speed improves the collection rhythm.
Does Speed make my character walk faster?
The observed upgrade wording separates Speed as a manual collection-rate effect, not player movement speed.
Does Hold increase bag capacity?
No. Hold changes the collection input behavior; bag capacity is a separate bottleneck.