Hold, Grasp, or Speed?

UpgradeChoose it whenObserved effectDo not assume
HoldRepeated clicking is the problemKeeps collecting with held inputDoes not increase bag capacity
GraspEach action takes too little hayRaises hay collected per actionDoes not make the player walk faster
SpeedManual collection rhythm is slowShortens the collection cycleMeans collection speed, not movement speed

Name the friction

Your finger is the bottleneck

Choose Hold when repeated input interrupts an otherwise clean route.

Each grab feels weak

Choose Grasp when too little hay moves per collection action.

Each cycle feels slow

Choose Speed when the manual collection cadence is holding the run back.

Change one variable

Run → observe → buy → compare

Do not buy three upgrades at once if you want to know what actually improved. Repeat the same pile face after each purchase.

What should I upgrade first?

Choose the upgrade that fixes the slowdown visible in your current loop. Hold reduces repeated input, Grasp improves each collection action, and Speed improves the collection rhythm.

Does Speed make my character walk faster?

The observed upgrade wording separates Speed as a manual collection-rate effect, not player movement speed.

Does Hold increase bag capacity?

No. Hold changes the collection input behavior; bag capacity is a separate bottleneck.